Death of the Desktop by Aza Raskin

Notes form Aza Raskin’s presentation on Death of the Desktop. Interface Concepts
  • cognetics = ergonomics of the brain
  • 7 +- 2 = amount of things we can keep in our brains
  • habituation – never use a warning when you mean undo
  • people will make mistakes despite any warnings, due to habit
  • hick’s and fitt’s law
  • hierarchical menus are evil
  • information efficency
  • there are quantitative measures of how good an interface is
Interface
  • interface – what you do with a thing and how it responds
  • to a user, the interface is the product
  • keep simple things simple
  • if you have trouble explaining your interface, your users will have trouble using it!
  • compare: setting a digital watch (hellish) versus setting an analog watch (simple)
Other Simple Things That Aren’t
  • cell phones – why can’t we take pics on a cell phone like we do with cameras
  • rounded corners
  • adding an entry to Google Calendar
The Problem: Applications
  • applications are like isolated cities
  • sepearte applications generate waste
  • for example, think of how many different spell checkers your typical win xp pc has
  • OLE and OpenDoc was an attempt at this problem, but don’t really work
Solution?
  • start at the beginning
  • what does an interface do?
  • four things: create content, navigate content, select content, transform content
  • when designing an interface, return to the building blocks
  • example: why don’t all applications auto save?
Content is Everything
  • think of content and user first, and let the interface follow from that
  • this is why the desktop is doomed – no work gets down in the desktop
What Does the Desktop Do?
  • lets you get into a state where you can enter content
  • lets you categorize content
  • lets you navigate content
Language has untapped power
  • Aza did his entire presentation with Explorer closed by using Enso, the product his company is working on
  • looks similiar to Quicksilver, only with more power to integrate with the current app
  • Spotlight/Google Desktop Search
  • structured natural language is one possible way
Navigation
  • icons are faster then words only in very limited cases
  • let search be search
  • let 2d content be 2d
  • why are large montiors more productive? because you can have everything open, and things don’t get hidden
  • let the user’s structure be
Let the Desktop Die
  • the toolkit straitjacket can hold us back
  • if a toolkit is created to make it easy to recreate the desktop on the web, thats what you’ll end up doing
  • why would you want to try and emulate the desktop on the web?
  • we have a unique opportunity at this point on the web – we must not return to the desktop
  • Alex (from Dojo) admits toolkit designers have a difficult time bridging the gap to interaction design – he wants to work with experts in the field – where are they?
Solutions – Services
  • mashups
  • let you stand on shoulders of giants
  • seperation of UI from backend
  • services are for end users and developers
Solutions – Universal Access Interface
  • bookmarks are not scalable
  • url bar doesn’t scale
  • need a fast, semantic method
  • example: ENSO
  • design for the Big Picture
Take Home
  • content is everything, given a good interface
  • language is power
  • services are good
  • unifcation
Further Reading

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